Tuesday, July 31, 2018
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Dreams Editorial on Polygon
Anticipation continues to build for the game...
The guys over at Polygon have written a piece on Dreams.In the post, Samit Sarkar talks about his hands on experience with Dreams at a demo event, and goes into detail about the options available to players for creating cutscenes.
But no — it’s all right in there for you to handle yourself. Michael Pulst, a producer on Dreams at Sony Interactive Entertainment America, later showed me during a demo of the game’s creation tools that it’s possible for players to manipulate the camera like a filmmaker and direct characters in a scene.
- Samit Sarkar of Polygon.com
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